![]() Sometimes I sit back and look at what we’ve allowed ourselves to get used to, and it makes me sad. That’s how it is.īut gosh, I’m a bit tired of this. ![]() There’s nothing here in terms of free-to-play monetization that we haven’t seen before, and I imagine many of us have honed our ability to ignore such things. ![]() And I’m very sure a lot of people are going to pour tons of hours into it and have a wonderful time while spending far less than the price of the average new premium Diablo game. It wouldn’t be fair to punish this particular game for simply dancing to the beat of this broken market of ours, so I won’t. Diablo Immortal feels as though a talented development team took a lot of time and effort to make a fantastic mobile MMO that doesn’t tarnish the esteemed brand attached to it, and then applied all the depressing elements one must include in order to make money with this sort of thing. ![]()
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